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Theory of Fun for Game Design

Theory of Fun for Game Design (2004)

275 pages 3.5/5 Goodreads

It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.

Author: Raph Koster

ISBN: 9781449314996