Content & Trigger Warnings for Kakegurui (2017)
14 content warnings identified across 2 seasons for this show.
Quick Summary
Yes, Kakegurui (2017) contains 14 content warnings : Ableism (depicted), Stalking / harassment, Suicide (discussed or ideation), Gaslighting / emotional manipulation, Wrongful imprisonment, Blood / medical gore, Body horror, Explicit sexual content / nudity, Sexual coercion / non-consensual situations, Drug use (depicted), Gore / graphic violence, Self-harm / suicide (depicted), Slavery / forced labor, Torture.
The most severe warnings are for Gaslighting / emotional manipulation (severity 5/5), Sexual coercion / non-consensual situations (severity 4/5), Slavery / forced labor (severity 4/5).
Check the full breakdown below before you watch.
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Does It Get Worse?
4 series-wide warnings apply across all seasons.
| Warning | Season | Severity | Type | Description |
|---|---|---|---|---|
| Identity & Discrimination | ||||
| Ableism (depicted) | S1 | 2/5 | Depicted | The housepet hierarchy explicitly treats certain students as lesser beings based on their social standing |
| Ableism (depicted) | S2 | 3/5 | Depicted | Class-based dehumanization deepens as the social hierarchy becomes more explicitly oppressive |
| Stalking / harassment | All | 2/5 | Depicted | Obsessive fixation and stalking behavior between rival gamblers |
| Mental Health & Emotional | ||||
| Suicide (discussed or ideation) | All | 3/5 | Depicted | Characters face life-ruining stakes and experience despair when losing everything |
| Other | ||||
| Gaslighting / emotional manipulation | S1 | 4/5 | Depicted | Psychological manipulation is central to every gambling match; characters systematically destroy opponents' mental state |
| Gaslighting / emotional manipulation | S2 | 5/5 | Depicted | Manipulation escalates as the student council president orchestrates increasingly elaborate psychological traps |
| Wrongful imprisonment | S1 | 2/5 | Depicted | Students who lose are trapped in the housepet system with no legitimate recourse to escape their status |
| Wrongful imprisonment | S2 | 3/5 | Depicted | The auction system permanently binds students to predetermined life paths chosen by wealthy gamblers |
| Phobias & Sensory | ||||
| Blood / medical gore | All | 2/5 | Depicted | Blood appears during high-stakes gambles involving physical consequences |
| Body horror | S1 | 3/5 | Depicted | Characters' faces distort grotesquely with exaggerated expressions during gambling excitement and arousal |
| Body horror | S2 | 3/5 | Depicted | Facial distortion and grotesque expressions during gambling ecstasy continue at a similar intensity |
| Sexual Content | ||||
| Explicit sexual content / nudity | S1 | 2/5 | Depicted | Heavy sexual overtones and innuendo throughout; gambling is frequently depicted with orgasmic imagery |
| Explicit sexual content / nudity | S2 | 3/5 | Depicted | Sexual imagery and innuendo increase in season 2 with more overtly provocative scenes during matches |
| Sexual coercion / non-consensual situations | S1 | 3/5 | Depicted | Sexualized power dynamics and humiliation are used as tools of dominance during and after gambling matches |
| Sexual coercion / non-consensual situations | S2 | 4/5 | Depicted | Sexualized humiliation and power dynamics intensify with more explicit dominance displays during gambling |
| Substance Use | ||||
| Drug use (depicted) | S1 | 2/5 | Depicted | Gambling addiction is portrayed as an intoxicating compulsion with drug-like euphoria and withdrawal |
| Drug use (depicted) | S2 | 2/5 | Depicted | Gambling addiction portrayed with even more explicit drug-like euphoria and compulsive behavior |
| Violence & Physical Harm | ||||
| Gore / graphic violence | All | 2/5 | Depicted | Some violent imagery including blood and physical punishment for gambling debts |
| Self-harm / suicide (depicted) | S1 | 3/5 | Depicted | A finger guillotine game threatens self-mutilation; characters willingly risk bodily harm in high-stakes gambles |
| Self-harm / suicide (depicted) | S2 | 3/5 | Depicted | Characters continue to risk physical harm in escalating gambles; self-destructive behavior is normalized |
| Slavery / forced labor | S1 | 3/5 | Depicted | The housepet system strips losing students of all rights and autonomy; they are treated as subhuman property |
| Slavery / forced labor | S2 | 4/5 | Depicted | The housepet system is expanded with a life plan auction that literally sells students' futures to the highest bidder |
| Torture | S1 | 2/5 | Depicted | Psychological torture through rigged games and impossible choices; some physical pain inflicted during gambles |
| Torture | S2 | 3/5 | Depicted | Greater emphasis on psychological and emotional torture through increasingly sadistic game designs |
Identity & Discrimination
The housepet hierarchy explicitly treats certain students as lesser beings based on their social standing
Class-based dehumanization deepens as the social hierarchy becomes more explicitly oppressive
Obsessive fixation and stalking behavior between rival gamblers
Mental Health & Emotional
Characters face life-ruining stakes and experience despair when losing everything
Other
Psychological manipulation is central to every gambling match; characters systematically destroy opponents' mental state
Manipulation escalates as the student council president orchestrates increasingly elaborate psychological traps
Students who lose are trapped in the housepet system with no legitimate recourse to escape their status
The auction system permanently binds students to predetermined life paths chosen by wealthy gamblers
Phobias & Sensory
Blood appears during high-stakes gambles involving physical consequences
Characters' faces distort grotesquely with exaggerated expressions during gambling excitement and arousal
Facial distortion and grotesque expressions during gambling ecstasy continue at a similar intensity
Sexual Content
Heavy sexual overtones and innuendo throughout; gambling is frequently depicted with orgasmic imagery
Sexual imagery and innuendo increase in season 2 with more overtly provocative scenes during matches
Sexualized power dynamics and humiliation are used as tools of dominance during and after gambling matches
Sexualized humiliation and power dynamics intensify with more explicit dominance displays during gambling
Substance Use
Gambling addiction is portrayed as an intoxicating compulsion with drug-like euphoria and withdrawal
Gambling addiction portrayed with even more explicit drug-like euphoria and compulsive behavior
Violence & Physical Harm
Some violent imagery including blood and physical punishment for gambling debts
A finger guillotine game threatens self-mutilation; characters willingly risk bodily harm in high-stakes gambles
Characters continue to risk physical harm in escalating gambles; self-destructive behavior is normalized
The housepet system strips losing students of all rights and autonomy; they are treated as subhuman property
The housepet system is expanded with a life plan auction that literally sells students' futures to the highest bidder
Psychological torture through rigged games and impossible choices; some physical pain inflicted during gambles
Greater emphasis on psychological and emotional torture through increasingly sadistic game designs





