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Content & Trigger Warnings for Kakegurui (2017)

14 content warnings identified across 2 seasons for this show.

Quick Summary

Yes, Kakegurui (2017) contains 14 content warnings : Ableism (depicted), Stalking / harassment, Suicide (discussed or ideation), Gaslighting / emotional manipulation, Wrongful imprisonment, Blood / medical gore, Body horror, Explicit sexual content / nudity, Sexual coercion / non-consensual situations, Drug use (depicted), Gore / graphic violence, Self-harm / suicide (depicted), Slavery / forced labor, Torture.

The most severe warnings are for Gaslighting / emotional manipulation (severity 5/5), Sexual coercion / non-consensual situations (severity 4/5), Slavery / forced labor (severity 4/5).

Check the full breakdown below before you watch.

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Does It Get Worse?

Gets Worse Content intensity increases in later seasons.

4 series-wide warnings apply across all seasons.

Season 1 10 warnings
Avg severity:(2.6)
Ableism (depicted)Gaslighting / emotional manipulationWrongful imprisonmentBody horrorExplicit sexual content / nuditySexual coercion / non-consensual situationsDrug use (depicted)Self-harm / suicide (depicted)Slavery / forced laborTorture
Season 2 10 warnings
Avg severity:(3.3)
Ableism (depicted)Gaslighting / emotional manipulationWrongful imprisonmentBody horrorExplicit sexual content / nuditySexual coercion / non-consensual situationsDrug use (depicted)Self-harm / suicide (depicted)Slavery / forced laborTorture

Identity & Discrimination

Season 1 2/5Depicted

The housepet hierarchy explicitly treats certain students as lesser beings based on their social standing

Season 2 3/5Depicted

Class-based dehumanization deepens as the social hierarchy becomes more explicitly oppressive

All seasons 2/5Depicted

Obsessive fixation and stalking behavior between rival gamblers

Mental Health & Emotional

All seasons 3/5Depicted

Characters face life-ruining stakes and experience despair when losing everything

Other

Season 1 4/5Depicted

Psychological manipulation is central to every gambling match; characters systematically destroy opponents' mental state

Season 2 5/5Depicted

Manipulation escalates as the student council president orchestrates increasingly elaborate psychological traps

Season 1 2/5Depicted

Students who lose are trapped in the housepet system with no legitimate recourse to escape their status

Season 2 3/5Depicted

The auction system permanently binds students to predetermined life paths chosen by wealthy gamblers

Phobias & Sensory

All seasons 2/5Depicted

Blood appears during high-stakes gambles involving physical consequences

Season 1 3/5Depicted

Characters' faces distort grotesquely with exaggerated expressions during gambling excitement and arousal

Season 2 3/5Depicted

Facial distortion and grotesque expressions during gambling ecstasy continue at a similar intensity

Sexual Content

Season 1 2/5Depicted

Heavy sexual overtones and innuendo throughout; gambling is frequently depicted with orgasmic imagery

Season 2 3/5Depicted

Sexual imagery and innuendo increase in season 2 with more overtly provocative scenes during matches

Season 1 3/5Depicted

Sexualized power dynamics and humiliation are used as tools of dominance during and after gambling matches

Season 2 4/5Depicted

Sexualized humiliation and power dynamics intensify with more explicit dominance displays during gambling

Substance Use

Season 1 2/5Depicted

Gambling addiction is portrayed as an intoxicating compulsion with drug-like euphoria and withdrawal

Season 2 2/5Depicted

Gambling addiction portrayed with even more explicit drug-like euphoria and compulsive behavior

Violence & Physical Harm

All seasons 2/5Depicted

Some violent imagery including blood and physical punishment for gambling debts

Season 1 3/5Depicted

A finger guillotine game threatens self-mutilation; characters willingly risk bodily harm in high-stakes gambles

Season 2 3/5Depicted

Characters continue to risk physical harm in escalating gambles; self-destructive behavior is normalized

Season 1 3/5Depicted

The housepet system strips losing students of all rights and autonomy; they are treated as subhuman property

Season 2 4/5Depicted

The housepet system is expanded with a life plan auction that literally sells students' futures to the highest bidder

Season 1 2/5Depicted

Psychological torture through rigged games and impossible choices; some physical pain inflicted during gambles

Season 2 3/5Depicted

Greater emphasis on psychological and emotional torture through increasingly sadistic game designs

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