Content & Trigger Warnings for Solo Leveling (2024)
14 content warnings identified across 2 seasons for this show.
Quick Summary
Yes, Solo Leveling (2024) contains 14 content warnings : Death of a parent, Grief / bereavement (major focus), Terminal illness, Genocide / ethnic cleansing, War / combat, Blood / medical gore, Body horror, Confined spaces (claustrophobia), Jump scares, Spiders / insects, Child abuse / harm to children, Gore / graphic violence, Gun violence, Torture.
The most severe warnings are for Death of a parent (severity 4/5), Blood / medical gore (severity 5/5), Body horror (severity 4/5), Gore / graphic violence (severity 5/5), Torture (severity 4/5).
Check the full breakdown below before you watch.
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Does It Get Worse?
3 series-wide warnings apply across all seasons.
| Warning | Season | Severity | Type | Description |
|---|---|---|---|---|
| Mental Health & Emotional | ||||
| Death of a parent | S1 | 4/5 | Referenced | The protagonist's father disappeared in a dungeon and is presumed dead; his mother is critically ill |
| Death of a parent | S2 | 4/5 | Depicted | The truth about the protagonist's father is explored further with emotional weight |
| Grief / bereavement (major focus) | S1 | 3/5 | Depicted | The protagonist processes trauma from watching fellow hunters die in dungeon raids |
| Grief / bereavement (major focus) | S2 | 3/5 | Depicted | Characters process loss and trauma from the escalating dungeon crisis |
| Terminal illness | S1 | 3/5 | Depicted | The protagonist's mother suffers from a severe illness that requires expensive treatment |
| Other | ||||
| Genocide / ethnic cleansing | All | 3/5 | Depicted | Mass casualties from dungeon breaks and monster invasions are depicted |
| War / combat | S2 | 3/5 | Depicted | Large-scale conflicts between hunters and monsters take on a more military character |
| Phobias & Sensory | ||||
| Blood / medical gore | S1 | 4/5 | Depicted | Frequent and heavy bloodshed during dungeon raids and monster encounters |
| Blood / medical gore | S2 | 5/5 | Depicted | Blood is more prominent as battles become larger in scale and more intense |
| Body horror | S1 | 4/5 | Depicted | Monsters have grotesque and unsettling designs; shadow transformations are disturbing |
| Body horror | S2 | 4/5 | Depicted | Higher-tier monsters and shadow soldiers feature increasingly disturbing designs and transformations |
| Confined spaces (claustrophobia) | S1 | 3/5 | Depicted | Dungeon environments are claustrophobic with characters trapped in sealed gates with no exit |
| Confined spaces (claustrophobia) | S2 | 3/5 | Depicted | Dungeon environments continue to feature sealed, inescapable spaces during raids |
| Jump scares | S1 | 3/5 | Depicted | Sudden monster appearances and dungeon trap activations create startling moments |
| Jump scares | S2 | 3/5 | Depicted | New and more powerful enemies create intense surprise attack sequences |
| Spiders / insects | All | 3/5 | Depicted | Giant insect-like monsters appear in dungeon environments |
| Violence & Physical Harm | ||||
| Child abuse / harm to children | S2 | 2/5 | Referenced | The protagonist's childhood poverty and parentification due to his father's disappearance are referenced |
| Gore / graphic violence | S1 | 4/5 | Depicted | Intense combat with monsters and hunters results in graphic injuries, blood spray, and dismemberment |
| Gore / graphic violence | S2 | 5/5 | Depicted | Combat escalates significantly with more graphic depictions of monster kills and hunter injuries |
| Gun violence | All | 2/5 | Depicted | Some firearms used in combat sequences alongside supernatural weapons |
| Torture | S1 | 3/5 | Depicted | The protagonist endures repeated brutal punishment and near-death experiences in dungeons |
| Torture | S2 | 4/5 | Depicted | Characters face more brutal physical ordeals as the power scale increases |
Mental Health & Emotional
The protagonist's father disappeared in a dungeon and is presumed dead; his mother is critically ill
The truth about the protagonist's father is explored further with emotional weight
The protagonist processes trauma from watching fellow hunters die in dungeon raids
Characters process loss and trauma from the escalating dungeon crisis
The protagonist's mother suffers from a severe illness that requires expensive treatment
Other
Mass casualties from dungeon breaks and monster invasions are depicted
Large-scale conflicts between hunters and monsters take on a more military character
Phobias & Sensory
Frequent and heavy bloodshed during dungeon raids and monster encounters
Blood is more prominent as battles become larger in scale and more intense
Monsters have grotesque and unsettling designs; shadow transformations are disturbing
Higher-tier monsters and shadow soldiers feature increasingly disturbing designs and transformations
Dungeon environments are claustrophobic with characters trapped in sealed gates with no exit
Dungeon environments continue to feature sealed, inescapable spaces during raids
Sudden monster appearances and dungeon trap activations create startling moments
New and more powerful enemies create intense surprise attack sequences
Violence & Physical Harm
The protagonist's childhood poverty and parentification due to his father's disappearance are referenced
Intense combat with monsters and hunters results in graphic injuries, blood spray, and dismemberment
Combat escalates significantly with more graphic depictions of monster kills and hunter injuries
Some firearms used in combat sequences alongside supernatural weapons
The protagonist endures repeated brutal punishment and near-death experiences in dungeons
Characters face more brutal physical ordeals as the power scale increases





